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Graphics Quality Levels Description

Level Description Example Games / Clients
Hyper-realistic / Cinematic Maximum detail level. Used for trailers, cinematics, photorealism. The Last of Us II, Star Citizen, CoD MWIII, Squadron 42
AAA High-poly PBR assets, stylized realism, complex materials. Cyberpunk 2077, Horizon FW, Escape from Tarkov, Anthem
AA Lower polycount or stylized visuals, mid-tier projects. Ready or Not, Squad, Enlisted, Hawken Reborn
A / Mid-core Simple shaders and LODs, optimized for budget indie teams. Deep Rock Galactic, Warface, Deliver Us Mars
Mobile High-end Quality mobile assets, simple shaders, good balance of style/detail. Genshin Impact (mobile), Warframe (Switch), The Invincible
Mobile Mid / Casual Cartoon-style or flat-shaded stylized visuals. Brawl Stars, Clash of Clans, Archero
Low-poly / Stylized Extremely optimized or artistic. Simple meshes with minimal details. Crossy Road, Monument Valley, Roboquest
Prototype / Placeholder Simple or graybox placeholder models for internal testing. Prototypes, game jams, blockouts