3D Art Calculator

? Graphics Quality defines the overall visual fidelity and realism of assets. It affects the estimated production time per asset.
? Select the average size of each level or map. Small = 1v1, 2v2 maps; Medium = typical 5v5 maps; Large = open-world or multi-region maps.
? Enter the total number of levels or maps in your game. Each level is considered a separate playable area or mission.
? Enter the number of Main Player Characters. These are the controllable heroes or protagonists in your game that usually have the highest level of detail.
? Enter the number of Non-Playable Characters (NPCs) such as background characters, companions, civilians, or enemies.
? Enter the number of Playable Vehicles — any craft or machine controlled by the player, such as tanks, cars, aircraft, spaceships, or mechs.
? Enter the number of Props — objects that enrich the environment: crates, terminals, scenery, background and foreground elements.
? Enter number of Playable Weapons — guns, swords, shotguns, bats etc.
? Set the hourly rate in USD for your 3D team. Examples: $5–10/hr = low-cost freelancers, $25–35/hr = standard Upwork mid-tier, $50–70/hr = senior freelancers or studios.
Hourly Rate: $35