Hyper-realistic / Cinematic |
Maximum detail level. Used for trailers, cinematics, photorealism. |
The Last of Us II, Star Citizen, CoD MWIII, Squadron 42 |
AAA |
High-poly PBR assets, stylized realism, complex materials. |
Cyberpunk 2077, Horizon FW, Escape from Tarkov, Anthem |
AA |
Lower polycount or stylized visuals, mid-tier projects. |
Ready or Not, Squad, Enlisted, Hawken Reborn |
A / Mid-core |
Simple shaders and LODs, optimized for budget indie teams. |
Deep Rock Galactic, Warface, Deliver Us Mars |
Mobile High-end |
Quality mobile assets, simple shaders, good balance of style/detail. |
Genshin Impact (mobile), Warframe (Switch), The Invincible |
Mobile Mid / Casual |
Cartoon-style or flat-shaded stylized visuals. |
Brawl Stars, Clash of Clans, Archero |
Low-poly / Stylized |
Extremely optimized or artistic. Simple meshes with minimal details. |
Crossy Road, Monument Valley, Roboquest |
Prototype / Placeholder |
Simple or graybox placeholder models for internal testing. |
Prototypes, game jams, blockouts |